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Prototype save game location
Prototype save game location










Vehicle controls are: Left stick to steer, RT to accelerate, LT to decelerate/reverse, RB to change camera position. Right stick to move, left stick to control camera, RT to run, B to crouch, X to jump, A to interact, RB to go into first-person mode, LB for camera mode and A to take a photo. You can also play with an Xbox controller. Right click to toggle first-person view mode it is the "detective mode" and is required when examining or taking items (few are in this prototype).į2 will load a desert location, press F1 to return to the main scene.Įscape will allow you to access the pause menu, change settings, and exit the game. WASD to move & drive, mouse to look around. Q will pull up your camera, and pressing E will take a photo, which are saved in the game's _Data folder.Į to interact with NPCs that have an ! above their head.Į to enter buildings that also have an ! above their door.Į to enter your car, which also has an ! above it. You can drive around and wreck into things, talk with NPCs, enter the two buildings that have an exclamation point (!) above their door, interact or take some items, take photographs with your camera, and fly around the city like Superman.

PROTOTYPE SAVE GAME LOCATION CODE

All code was done by me, with the exception of the the car physics and the car traffic system. Noire.Įxcept for the character models and the heron model, which were designed, textured, and modeled by the talented Simon Heggie ( / /Simon_Heggie_) with animations provided by Mixamo, all the other assets were obtained from Unity's Asset Store for prototype purposes. Inspired by classic noir films, and the ~1 hour of time I spent playing L.A. Excuse the crudeness of everything, this is an old and rough prototype of an open-world detective game that was in development by Lee Williams ( / /wiwyums) and myself in early 2017.










Prototype save game location